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Floors by Big-Game

The design studio Big-Game, based in Lausanne, Switzerland, has received the Swiss Federal Design Award for their innovative shelving system named 'Floors.' This product represents a fresh approach to self-assembly furniture, distinguishing itself through a unique combination of materials and a simplified construction process. The system integrates machined aluminum profiles with a wooden framework, specifically ash, to create a durable yet aesthetically minimal shelving unit. The core concept behind Floors lies in its construction, where aluminum slats are precisely designed to slot into grooves within two ash wood frames. This method facilitates straightforward self-assembly, eliminating the need for complex tools or extensive instructions. The use of aluminum profiles is a deliberate choice, intended to serve a dual purpose: they function both as robust support structures and as the primary mechanism for the assembly itself. This integration contributes to the system's overall stability and ease of use. Big-Game's inspiration for Floors draws from common industrial and utilitarian shelving types, including cellar shelves and affordable options like IKEA's Gorm system. The objective was to refine and optimize these established concepts for domestic environments, focusing on simplification without compromising functionality. The resulting design aims for an archetypal shelf form, making it inherently intuitive for users to understand and assemble. Ash wood was selected for the uprights due to its inherent hardness and cost-effectiveness. These properties allow for a minimal cross-section, contributing to the system's light visual footprint while maintaining structural integrity. The design consciously moves away from traditional wooden planks for shelves, opting instead for the more modern and efficient aluminum profiles. Floors is conceived as a modular system, offering users the flexibility to create various progressive combinations to suit different spaces and storage needs. This modularity ensures adaptability, allowing the shelving unit to evolve with changing requirements. The design studio, Big-Game, was established in 2004 by Grégoire Jeanmonod (Swiss), Elric Petit (Belgian), and Augustin Scott de Martinville (French), and is currently headquartered in Lausanne, Switzerland. #Shelving #Aluminium #BigGame #Bookcases #FurnitureDesign #SelfAssemblyFurniture #SwissDesignAward #ModularSystem #HomeStorage #Shelving #Aluminium #BigGame #Bookcases #FurnitureDesign #SelfAssemblyFurniture #SwissDesignAward #ModularSystem #HomeStorage
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Flooring
Flooring
Is This Peak Game Room?
Is This Peak Game Room?
Stomping grounds: Local designers talk choosing the right flooring
Stomping grounds: Local designers talk choosing the right flooring
Key Players in the Flooring Market
Key Players in the Flooring Market
Set the Stage With These Flooring Options
Set the Stage With These Flooring Options
How To Measure Your Room
How To Measure Your Room
Chipboard Flooring
Chipboard Flooring
Best Flooring of 2025
Best Flooring of 2025
Taking the floor
Taking the floor
Garage floors getting more than concrete
Garage floors getting more than concrete
The New Room’s Floorboards
The New Room’s Floorboards
The Curse of an Open Floor Plan
The Curse of an Open Floor Plan
What Flooring Makes a Room Look Bigger?
What Flooring Makes a Room Look Bigger?
Our Take On Checkered Floors
Our Take On Checkered Floors
Walk on by: flooring focus
Walk on by: flooring focus
Checkered floors: A look inside the checkerboard floor trend
Checkered floors: A look inside the checkerboard floor trend
Color Blocking Defines This Gaming Office’s Long Floor Plan
Color Blocking Defines This Gaming Office’s Long Floor Plan
A 19-Foot-Long Amazon Rug Disguises Trap-Door Beds in This Play Zone Above the Garage
A 19-Foot-Long Amazon Rug Disguises Trap-Door Beds in This Play Zone Above the Garage
Paper for the Floor
Paper for the Floor