Arthur Tasquin shared with us an in-depth article on the basics of the science behind lighting for digital artists, discussing its application within Unreal Engine, and teasing a custom toolset to simplify the physical lighting process.
Arthur Tasquin shared with us an in-depth article on the basics of the science behind lighting for digital artists, discussing its application within Unreal Engine, and teasing a custom toolset to simplify the physical lighting process.
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