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10 Questions With… Daniel Arsham

This article features an interview with Daniel Arsham, a Miami-raised, New York-based artist known for his large-scale installations that manipulate perceptions of space and architecture. Arsham's artistic journey began at Cooper Union, where he met architect Alex Mustonen, leading to the formation of Snarkitecture in 2008. Snarkitecture is a collaborative practice that blends art and architecture, recognized for its inflated scale and monochrome aesthetics, with projects including KITH boutiques and flagship stores for brands like Valextra and COS. Alongside Snarkitecture, Arsham maintains an individual art practice focused on structural experiments, often featuring crumbling walls and decaying cultural artifacts, challenging conventional architectural norms. Arsham's 2018 solo exhibition, “3018,” at Galerie Perrotin in New York, showcased pop culture icons, such as the Delorean from *Back to the Future* and the Ferrari from *Ferris Bueller’s Day Off*, rendered in materials like crystal, volcanic ash, pyrite crystal, selenite, and quartz, appearing where mechanical components would typically be. These works illustrate his exploration of a dystopian future where contemporary culture undergoes erosion. The year 2018 was particularly eventful for Arsham, encompassing “3018,” Snarkitecture’s retrospective “Fun House” at the National Building Museum, the release of Snarkitecture’s monograph, his own upcoming book through Rizzoli, and an exclusive sneaker design for Adidas. In the interview, Arsham discusses how his upbringing in Miami, a city built on a swamp with a fabricated sense of fantasy, influenced his artistic sensibilities. He elaborates on his fictional archaeological works, which involve degrading contemporary objects to appear ancient, emphasizing the importance of materials in conveying his concepts, such as using crystal to suggest a geological timeframe. Arsham reflects on 2018 as a year of introspection, with his Rizzoli book covering two decades of his work, tracing back to his thesis exhibition at Cooper Union, where he first used architecture as a medium for manipulation to create unsettling, uncanny spaces. He identifies stage design, particularly his work with choreographer Merce Cunningham, as one of his most exciting and challenging commissions. This experience, despite his lack of formal training in dance or theater, profoundly impacted his practice by teaching him to translate sculptural methods to a stage environment with fixed audiences and crucial lighting. The discussion also delves into the origins of Snarkitecture, which arose from Arsham's need for architectural expertise to execute larger-scale public art pieces, leading to a partnership with Alex Mustonen. Their collaboration thrives on the interplay between Arsham's chaotic, experimental artistic approach and Mustonen's ordered, precise architectural background, embodying an ethos that balances precision with chaos. Arsham shares a key business lesson: recognizing failure as a vital tool for learning and avoiding repetition. He cites Hurricane Andrew's devastation of his Miami home 24 years prior as a pivotal experience that shaped his understanding of architecture in flux, decay, and rebuilding, significantly influencing both his personal art and Snarkitecture's work. Ultimately, Arsham finds the best aspect of his profession to be the freedom inherent in not having a conventional "job." #DanielArsham #Snarkitecture #ArtAndArchitecture #ContemporaryArt #Sculpture #ArchitecturalInstallation #Exhibition #Materiality #DesignProcess #CollaborativePractice #DanielArsham #Snarkitecture #ArtAndArchitecture #ContemporaryArt #Sculpture #ArchitecturalInstallation #Exhibition #Materiality #DesignProcess #CollaborativePractice
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